8/3/2023 0 Comments The pegasus dream tour liveI believe that you're aware that the big Paralympic rush started in your home country (England) before Rio. But people will never forget an experience they have with a real athlete character, and that's what we think is significant about having their avatars inside the game.Ĭan you tell us a bit about why you chose a futuristic city as the setting for the game and the feelings you hope it will evoke in players? Hajime Tabata: You could do it textbook style with their history inside the game, but people will just forget it. The significance of having real Para-athletes inside the game is that otherwise, young gamers, young people from around the world who are not familiar with the Paralympic Games, will not know about these athletes. Also creating the world's first Paralympics video game allows for a new style of video game branding for the younger generation. We want to keep on boosting the image of the games. With the Tokyo Paralympics, we have to carry on the legacy since London, where the Paralympics became more and more popular. How important was it for you to have real-life Paralympians appears as NPCs instead of having generic characters instead? Hajime Tabata: We want to use the Pegasus Dream Tour to reach out to as many young kids around the world as possible through the power of game technology. The second part is our reach towards creating new businesses, and it's these two core pillars we want to use as our driving force in our future endeavours. One is the core pillar that was the genesis of JP Games itself which is our expertise in gaming development. If we can get kids hooked on these ideas, we don't think it's a bad thing at all.Īt JP Games, the way that we handle our day-to-day operations is that we have two pillars. And that powerful message is the core values of the IPC, which is diversity and inclusivity. We took this to heart and thought if we're going to have young kids addicted to these games, we want to infuse it with a powerful message. One of the reasons why Xavi had reservations about the game is he had grandchildren that were gaming addicts and he couldn't pull them away from their consoles. But we have that burden that we have to reach out and spread the message of the Paralympics to young kids all over the world. That we wanted to reach out to the younger generation around the world, and ultimately we did receive his go-ahead. He had some reservations about video games because he didn't have a very positive view of them.īut the other team members inside the IPC understood our sentiment. The very first interaction that we had was with the former CEO of the IPC, Xavier Gonzalez. Can you tell us a bit about how that partnership came about? Eri Monta:īasically, the genesis of the Pegasus Dream Tour is a collaboration between JP Games and the International Paralympic Committee. The Pegasus Dream Tour is the official game of the Paralympics. Special thanks to Ken Kawashima for translating during the interview. We discussed how the project started, the importance of diversity and what players can expect from The Pegasus Dream Tour once the Paralympics have drawn to a close. We recently had a chance to sit down with Mr Tabata alongside Eri Monta - Assistant Producer, Harumi Ishizaki - Art Director, and Chie Taguchi - Lead Artist to talk about the game. The newly created studio was founded by Hajime Tabata, who previously worked as a director for many Square Enix games, including Final Fantasy XV. Last week, JP Games released The Pegasus Dream Tour, a social mobile game that looks to uphold the diversity and inclusivity values of the Internation Paralympics Committee.
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