8/4/2023 0 Comments Stencyl enemy ai![]() ![]() For more about Attributes, see our introductory article about them.Ĩ) Let’s start customizing these Attributes. Notice the addition of the Walking Behavior in the list on the left, as well as all of its configurable Attributes in the main pane.ĭefinition: Attributes are customizable values that make Behaviors reusable and easy to modify. The following screen will appear:Ħ) Click on the Add Behavior button in the lower-left hand corner.ħ) When the dialog appears, double-click the Walking Behavior.ħ) We’re taken back to the Behaviors page of Noni. ![]() ![]() Get there by clicking the Behaviors button (right next to the Appearance button). This will ensure that our actor is always oriented with its feet facing the ground, no matter what.ĥ) We’re going to move on to the Behaviors section, where the real crux of the customization takes place. This will ensure that Stencyl will handle the collisions how we intend.ģ) Visit the Physics page by clicking the Physics button at the top of the editor.Ĥ) Under General, toggle the Can Rotate? setting to "No". Skip over to the Properties page by clicking its button at the top of the editor.Ģ) Check to see that Noni is a member of the Players Group. Otherwise, navigate to the Dashboard and double-click on Noni from the Actor Types section of the Dashboard.ġ) The Appearance page of the Actor Editor appears by default. If you haven’t closed the Noni Actor Type yet, click its tab to select it. To breathe some life into our main character, Noni, and our enemy, Clown, let’s take a more in-depth look at the Actor Type Editor and add the Behaviors included in the Crash Course Kit. This indicates that Enemies can collide with Players and Tiles.Ħ) Click the OK button in the bottom-right to dismiss the window. The buttons you clicked should turn green. This is where practically all of your game-wide settings are configured.Ģ) Switch to the Groups section by clicking the relevant button in the Settings sidebar.ģ) Click the green Create New button around the top of the window.Ĥ) Type Enemies in the name field and hit Createĥ) Under Collides With, click on Players and Tiles. We've got an entire article devoted to Groups and how they affect collisions.ġ) Click on the Settings button in the toolbar. Groups can also allow you to treat different classes of Actor Types differently. Creating an “Enemies” Groupīefore we jump into customizing our actors, let’s quickly create a Group to categorize our enemies into.ĭefinition: Groups are used to determine what kinds of Actor Types collide with each other. We’ve already got some Actor Types in our game, but they aren’t very interesting yet, as without Behaviors, Actor Types can’t do very much. Part 1 (Intro) - Part 2 (Resources) - Part 3 (Actors) - Part 4 (Create a Scene) - Part 5 (Test your Game) Customizing Actors (Part 3 of 5) Comments Crash Course: Let's Make a Game! (Part 3) ![]()
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